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When Guild Tokens Meet Accounting

The collapse of P2E was not a failure of gaming but a failure of accounting. We re-examine the assets that survived the experiment to turn fun into tokens, not through the lens of price but through the language of balance sheets.

The Won Line · June 6, 2026 · 7 min read

AI Summary

The 2021 collapse of Play-to-Earn (P2E) games like Axie Infinity resulted not from poor gameplay but from flawed accounting structures that failed to distinguish between debt and equity. Guild models survived by creating tokens backed by actual assets and rental income rather than unlimited reward tokens dependent on new entrants. For Korea to leverage its gaming strength in the blockchain era, it must develop accounting infrastructure that classifies game asset tokens by cash flow sources rather than imposing blanket bans.

When Guild Tokens Meet Accounting

What collapsed was not the game but the debt

When Axie Infinity's SLP token crashed in 2021, people said the game had become boring. That diagnosis was wrong. What collapsed was not the gameplay but the accounting structure. SLP was issued without limit and designed so that its value would disappear once new inflows stopped. Translated into accounting language, this was a structure that returned incoming capital as dividends to existing holders. It's the standard form of a Ponzi scheme, where the ledger empties the moment new deposits stop.

Looking only at price charts, this incident is recorded as just a 99 percent decline of one token. Charts show results but hide causes. The real cause was the failure to distinguish whether game assets were debt or equity. Future earnings promised to players are, in accounting terms, debt. If the only cash flow to repay that debt is new inflows, then it's not an asset but a bomb timer.

We need to change the question. For in-game labor to become real work, how should the output of that labor be recorded in which ledger? Every on-chain game asset that cannot answer this question follows the same path.

The models that survived are those with cash flow

Even after the P2E collapse, there were structures that quietly continued operating. The guild model—specifically, tokenized asset pools and the cash flows connected to them. The once-glamorous Yield Guild Games had a structure of lending NFT assets and receiving a portion of player earnings. While superficially similar to P2E, it was different in accounting terms. Guild tokens were not unlimited-issuance reward tokens, but closer to claims on actual assets (in-game characters, land, in-game means of production) and the rental income those assets generated.

This difference determined survival. The source of value for reward tokens was the next depositor. The source of value for asset tokens was the productivity of the assets. The former converges to zero when inflows stop; the latter may drop in price if assets fail to generate revenue, but doesn't become zero. It's like a real estate rental fund—even if vacancy rates rise, the building itself doesn't disappear.

Reward Token (P2E)Asset Token (Guild)
Source of ValueNext DepositorAsset Productivity
When Inflow StopsConverges to 0Not 0 Even When Withdrawn
Accounting-wiseLiability (Ponzi)Claim on Rental Income
What determined survival was not the fun of the game, but the honesty of the books

The conditions for institutional capital to enter digital assets are simple: the asset must be identifiable in terms of what it secures, cash flows must be traceable, and the priority of claims must be clear. P2E reward tokens satisfied none of these three. In contrast, some guild asset tokens at least crossed the first and second thresholds. That's why markets remained even after prices fell 90 percent.

A counterargument is possible here: doesn't the guild model also ultimately depend on game popularity, making it essentially speculation? Half true. However, in accounting terms, the boundary between speculation and business lies in the source of cash flow. If it comes from new token buyers, it's speculation; if it comes from asset usage fees, it's business. When game popularity falls, business revenue decreases, but that's a risk common to all content businesses, not a marker of a Ponzi scheme.

Custody and disclosure turn fun into assets

For on-chain game assets to become real financial assets, three pieces of infrastructure are needed: custody, disclosure, and liquidity.

Custody
Attestation
Liquidity
Three infrastructure requirements for on-chain game assets to become real financial assets

Start with custody. The fact that a game item is an NFT is only half of ownership proof. The other half is a custody structure that safely stores that NFT with clear accountability in case of loss or theft. The fact that institutional custodians like Coinbase Custody and BitGo have begun handling NFTs signals that game assets are moving from individual wallet toys to line items on institutional balance sheets. Assets become collateral only when they can be stored, and they attract capital only when they can serve as collateral.

Disclosure is second. For guild tokens to gain trust, the list of held assets, the yield of each asset, and token issuance and burn amounts must be regularly disclosed. Think of the war waged in the stablecoin market over reserve attestation. The reason Tether was long suspected, and the reason USDC gained relative trust, ultimately came down to who proved reserves and how. Game asset tokens follow the same path. The claim that everything is transparent because it's on-chain is only half true. Even if data is publicly available, institutions cannot interpret it unless it's organized and disclosed according to accounting standards. A state where the ledger is transparent but interpretation is opaque—that's the current state of most on-chain game economies.

Liquidity is third. If you can't sell an asset even though it has a price, it's not an asset. The final stage of most P2E token collapses was liquidity evaporation. Assets with blocked exits cannot be realized regardless of their book value. This is why traditional finance has institutionalized liquidity through market makers and exchange listing standards.

Korea must translate its gaming powerhouse asset into accounting terms

Korea stands simultaneously in two asymmetric positions. It has world-class game development capabilities while strongly regulating the monetization of in-game assets. The Game Industry Act's prohibition of exchangeable game money originated from the legitimate purpose of preventing gambling. The problem is that this regulation, while blocking P2E entirely, also closed the opportunity to build accounting infrastructure that could distinguish between legitimate asset tokens and Ponzi-type reward tokens.

The direction of design should be classification, not prohibition. First, accounting standards are needed to classify game asset tokens by the source of their cash flows. Issuance-dependent types would be subject to disclosure obligations equivalent to securities, while asset-usage-fee types would be subject to separate categories. Next, game asset custody must be brought into the Virtual Asset User Protection Act framework to codify fiduciary responsibilities. Finally, standards for regular disclosure of issuance and burn amounts and held asset details must be created. Busan's experience as a blockchain regulatory-free zone provides a foundation for first running such classification experiments in an isolated environment.

This is not a favor for game companies. It's laying accounting infrastructure for all digital assets in advance. Game assets are the most complex form among digital assets. A single token simultaneously possesses the characteristics of use value and exchange value, means of production and consumer goods. Building the ability to separate these in accounting terms naturally enables handling of other, simpler digital assets.

The next battleground is the ledger, not the chart

The lesson of P2E is not that blockchain doesn't suit games. It's that the moment fun is converted into tokens, accounting must determine whether those tokens are debt or equity. If market structure doesn't perform this determination, every game economy repeats the same collapse.

The difference between surviving and dead models was not the fun of the game but the honesty of the ledger. Price charts hide this difference to the end. When two tokens rise at the same rate, looking only at charts makes both appear to be good assets. The fact that one stands on assets and the other on the next depositor is visible only through accounting. The next battleground for virtual assets is not which token rises more. It's which market first establishes a structure that honestly distinguishes between assets and debt.

This article was automatically translated from the Korean original by AI. For the authoritative version, read it in Korean.

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