Wolverine's Motion Gets Caught
A game where AI hasn't been fully utilized yet—PS5 'Marvel's Wolverine' official in-play footage revealed. Since it's Insomniac, the content seems really good and the engine is solid, but... something's off
AI Summary
The official in-game footage for PS5's 'Marvel's Wolverine' has been released, showcasing Insomniac's solid technical foundation but raising questions about animation quality. The close-up action sequences highlight awkward character motions, reflecting both rising audience expectations and potential future directions for AI-assisted game development. Despite criticisms, the game still appears likely to deliver an enjoyable experience upon release.
Official in-game footage of PS5's 'Marvel's Wolverine' has been released. Since it's made by Insomniac, the content and engine fundamentals look good. However, the impression is honestly ambiguous. It feels like Wolverine character gameplay was forcibly added onto Spider-Man, and it's footage that makes you want to conclude the development period wasn't all that long, as befits the AI era.
The problem is that because the character's build is large and the action composition is shot in close-up, the awkwardness of the motion immediately catches the eye. Two things are visible here. One is that our standards have risen frighteningly fast. Awkwardness that would have passed in the past is now caught immediately in the first footage. The other is direction. It raises the thought that someday AI could change the game development landscape itself, in ways like proposing action compositions in real-time and coordinating the choreography.
Still, to add while we're criticizing, it seems like it'll end up being fun to play when it comes out. Having high standards and enjoying a game are separate matters.
Source: Official in-game footage on YouTube
This article was automatically translated from the Korean original by AI. For the authoritative version, read it in Korean.
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